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Dev Blog 5 – Building an Open Brain for Shattered Bounds
In developing the “Shattered Bounds” project, an Open Brain was created to centralize planning, design, and lore, enhancing project knowledge organization. This structure proposes a layered memory architecture for AI NPCs, allowing them to retain context and personality, drastically improving immersion for players, with future implementation expected in expansions.
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Adventurer Identity – Cards, Pendants, and the Player Portal
The article discusses the Adventurer Card, a physical NFC key, and the Player Portal, a digital hub for player progression in the Shattered Bounds game. It aims to create a lasting gaming experience by linking player actions to their character profiles, overcoming the typical “reset fatigue” seen in traditional games. Players can track skills, manage…
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Dev Blog 4: Hill, Healing, and the First Real Loop
Dev Blog update from Ottawa, Canada: healing is complete, server movement is stable, and the Hill objective is coming online for Shattered Bounds: Battlegrounds.
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Designing The Tower – Story-Driven Runs in Real Space
Shattered Bounds: Tower is a one-hour, immersive party-based adventure that combines a physical guild hall with story-driven missions through magi-tech augmented reality. Designed for repeatability and engagement, the Tower features a lively social hub and offers structured quests that evolve over time, ensuring each visit feels unique while adhering to an urgent one-hour gameplay limit.