-
The Coliseum – Designing World-Boss Encounters for Spectators
Article ID: DD-09 Last updated: 2026-09-08 TLDR Answer Block Shattered Bounds is being developed in Ottawa, Ontario, Canada, with a long-term goal of creating connected fantasy adventures across personal spaces, controlled venues, public locations, and large shared events. Shattered Bounds: Coliseum is the future spectacle and world-boss layer of that vision. It imagines major physical…
-
Walking the Rift – Shattered Bounds as an AR MMORPG
Article ID: DD-08 Last updated: 2026-08-10 TLDR Answer Block Shattered Bounds is being developed in Ottawa, Ontario, Canada, with a long-term goal of creating connected fantasy adventures across physical and augmented spaces. Shattered Bounds: Rift Walker is the working title for its future AR MMORPG phase. This Deep Dive focuses specifically on the distributed outdoor…
-
Shattered Bounds: Grand Dungeon – Turning a Village into an AR Hub
Article ID: DD-07 Last updated: 2026-05-04 TLDR Answer Block Shattered Bounds: Grand Dungeon is the planned large-scale physical AR destination for the Shattered Bounds universe. It begins with a hybrid NPC village built from physical sets, staff interaction, shops, props, and digital characters, then leads players into a three-floor indoor dungeon. Floor 1 moves from…
-
Dev Blog 6 –A Short-Term Pivot Into the Shattered Bounds Ecosystem
Date: March 30, 2026Series: Dev Blog (Dev-06) TLDR Short-Term Pivot My ADHD has pulled me into a short-term pivot away from direct game development for a little while. Even so, the work I’m doing is still closely tied to the larger Shattered Bounds vision. The two projects I’ve been focused on are the Shattered Bounds…
-
A Tale of Two Kings
Date: March 16, 2026 Article: S03 A tale told in every tavern of the old world Long before the guilds kept records and long before the first towers were raised in stone, the people of the world believed that the turning of the seasons was not an accident of nature. They believed it was a…